From 62190e8c0b71be9ddf1b5ae4b7e5f81652f61a5a Mon Sep 17 00:00:00 2001 From: DIvan2000 Date: Sat, 20 Sep 2025 02:52:33 +0400 Subject: [PATCH] =?UTF-8?q?=D0=9E=D0=B1=D0=BD=D0=BE=D0=B2=D0=B8=D1=82?= =?UTF-8?q?=D1=8C=20presets/medium/config/DistantHorizons.toml?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- presets/medium/config/DistantHorizons.toml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/presets/medium/config/DistantHorizons.toml b/presets/medium/config/DistantHorizons.toml index 2ad5d4a..f85799d 100644 --- a/presets/medium/config/DistantHorizons.toml +++ b/presets/medium/config/DistantHorizons.toml @@ -629,7 +629,7 @@ _version = 3 blocksToIgnore = "NON_COLLIDING" # # The radius of the mod's render distance. (measured in chunks) - lodChunkRenderDistanceRadius = 256 + lodChunkRenderDistanceRadius = 128 # # What the value should vanilla Minecraft's texture LodBias be? # If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)