diff --git a/presets/high/config/DistantHorizons.toml b/presets/high/config/DistantHorizons.toml index f85799d..2ad5d4a 100644 --- a/presets/high/config/DistantHorizons.toml +++ b/presets/high/config/DistantHorizons.toml @@ -629,7 +629,7 @@ _version = 3 blocksToIgnore = "NON_COLLIDING" # # The radius of the mod's render distance. (measured in chunks) - lodChunkRenderDistanceRadius = 128 + lodChunkRenderDistanceRadius = 256 # # What the value should vanilla Minecraft's texture LodBias be? # If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0) diff --git a/presets/medium/config/DistantHorizons.toml b/presets/medium/config/DistantHorizons.toml index f85799d..2ad5d4a 100644 --- a/presets/medium/config/DistantHorizons.toml +++ b/presets/medium/config/DistantHorizons.toml @@ -629,7 +629,7 @@ _version = 3 blocksToIgnore = "NON_COLLIDING" # # The radius of the mod's render distance. (measured in chunks) - lodChunkRenderDistanceRadius = 128 + lodChunkRenderDistanceRadius = 256 # # What the value should vanilla Minecraft's texture LodBias be? # If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0) diff --git a/presets/minimal/config/DistantHorizons.toml b/presets/minimal/config/DistantHorizons.toml index 93dfdf1..aa7c337 100644 --- a/presets/minimal/config/DistantHorizons.toml +++ b/presets/minimal/config/DistantHorizons.toml @@ -629,7 +629,7 @@ _version = 3 blocksToIgnore = "NON_COLLIDING" # # The radius of the mod's render distance. (measured in chunks) - lodChunkRenderDistanceRadius = 128 + lodChunkRenderDistanceRadius = 32 # # What the value should vanilla Minecraft's texture LodBias be? # If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)