package eu.crushedpixel.replaymod.sound; import net.minecraft.client.Minecraft; import net.minecraft.client.audio.PositionedSoundRecord; import net.minecraft.util.ResourceLocation; public class SoundHandler { private final Minecraft mc = Minecraft.getMinecraft(); private final ResourceLocation successSoundLocation = new ResourceLocation("replaymod:renderSuccess"); public void playRenderSuccessSound() { mc.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.create(successSoundLocation, 1.0F)); } }