package com.replaymod.replay; import com.google.common.base.Preconditions; import com.google.common.io.Files; import com.replaymod.core.ReplayMod; import com.replaymod.core.utils.Restrictions; import com.replaymod.replay.camera.CameraEntity; import com.replaymod.replaystudio.replay.ReplayFile; import io.netty.buffer.ByteBuf; import io.netty.buffer.Unpooled; import io.netty.channel.ChannelDuplexHandler; import io.netty.channel.ChannelHandler.Sharable; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.ChannelPromise; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiDownloadTerrain; import net.minecraft.client.gui.GuiErrorScreen; import net.minecraft.client.resources.I18n; import net.minecraft.entity.Entity; import net.minecraft.network.*; import net.minecraft.network.play.server.*; import net.minecraft.util.ClassInheritanceMultiMap; import net.minecraft.util.IChatComponent; import net.minecraft.util.MathHelper; import net.minecraft.world.EnumDifficulty; import net.minecraft.world.World; import net.minecraft.world.WorldSettings.GameType; import net.minecraft.world.WorldType; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.IChunkProvider; import org.apache.commons.io.FileUtils; import org.apache.commons.io.IOUtils; import java.io.*; import java.util.ArrayList; import java.util.Arrays; import java.util.Collection; import java.util.List; import java.util.Map; /** * Sends replay packets to netty channels. * Even though {@link Sharable}, this should never be added to multiple pipes at once, it may however be re-added when * the replay restart from the beginning. */ @Sharable public class ReplaySender extends ChannelDuplexHandler { /** * Previously packets for the client player were inserted using one fixed entity id (this one). * This is no longer the case however to provide backwards compatibility, we have to convert * these old packets to use the normal entity id. * Need to punch someone? -> CrushedPixel */ public static final int LEGACY_ENTITY_ID = Integer.MIN_VALUE + 9001; /** * These packets are ignored completely during replay. */ private static final List BAD_PACKETS = Arrays.asList( S06PacketUpdateHealth.class, S2DPacketOpenWindow.class, S2EPacketCloseWindow.class, S2FPacketSetSlot.class, S30PacketWindowItems.class, S36PacketSignEditorOpen.class, S37PacketStatistics.class, S1FPacketSetExperience.class, S43PacketCamera.class, S39PacketPlayerAbilities.class, S45PacketTitle.class); private static int TP_DISTANCE_LIMIT = 128; /** * The replay handler responsible for the current replay. */ private final ReplayHandler replayHandler; /** * Whether to work in async mode. * * When in async mode, a separate thread send packets and waits according to their delays. * This is default in normal playback mode. * * When in sync mode, no packets will be sent until {@link #sendPacketsTill(int)} is called. * This is used during path playback and video rendering. */ protected boolean asyncMode; /** * Timestamp of the last packet sent in milliseconds since the start. */ protected int lastTimeStamp; /** * @see #currentTimeStamp() */ protected int currentTimeStamp; /** * The replay file. */ protected ReplayFile replayFile; /** * The channel handler context used to send packets to minecraft. */ protected ChannelHandlerContext ctx; /** * The data input stream from which new packets are read. * When accessing this stream make sure to synchronize on {@code this} as it's used from multiple threads. */ protected DataInputStream dis; /** * The next packet that should be sent. * This is required as some actions such as jumping to a specified timestamp have to peek at the next packet. */ protected PacketData nextPacket; /** * Whether we need to restart the current replay. E.g. when jumping backwards in time */ protected boolean startFromBeginning = true; /** * Whether to terminate the replay. This only has an effect on the async mode and is {@code true} during sync mode. */ protected boolean terminate; /** * The speed of the replay. 1 is normal, 2 is twice as fast, 0.5 is half speed and 0 is frozen */ protected double replaySpeed = 1f; /** * Whether the world has been loaded and the dirt-screen should go away. */ protected boolean hasWorldLoaded; /** * The minecraft instance. */ protected Minecraft mc = Minecraft.getMinecraft(); /** * The total length of this replay in milliseconds. */ protected final int replayLength; /** * Our actual entity id that the server gave to us. */ protected int actualID = -1; /** * Whether to allow (process) the next player movement packet. */ protected boolean allowMovement; /** * Directory to which resource packs are extracted. */ private final File tempResourcePackFolder = Files.createTempDir(); /** * Create a new replay sender. * @param file The replay file * @param asyncMode {@code true} for async mode, {@code false} otherwise * @see #asyncMode */ public ReplaySender(ReplayHandler replayHandler, ReplayFile file, boolean asyncMode) throws IOException { this.replayHandler = replayHandler; this.replayFile = file; this.asyncMode = asyncMode; this.replayLength = file.getMetaData().getDuration(); if (asyncMode) { new Thread(asyncSender, "replaymod-async-sender").start(); } } /** * Set whether this replay sender operates in async mode. * When in async mode, it will send packets timed from a separate thread. * When not in async mode, it will send packets when {@link #sendPacketsTill(int)} is called. * @param asyncMode {@code true} to enable async mode */ public void setAsyncMode(boolean asyncMode) { if (this.asyncMode == asyncMode) return; this.asyncMode = asyncMode; if (asyncMode) { this.terminate = false; new Thread(asyncSender, "replaymod-async-sender").start(); } else { this.terminate = true; } } public boolean isAsyncMode() { return asyncMode; } /** * Set whether this replay sender to operate in sync mode. * When in sync mode, it will send packets when {@link #sendPacketsTill(int)} is called. * This call will block until the async worker thread has stopped. */ public void setSyncModeAndWait() { if (!this.asyncMode) return; this.asyncMode = false; this.terminate = true; synchronized (this) { // This will wait for the worker thread to leave the synchronized code part } } /** * Return a fake {@link Minecraft#getSystemTime()} value that respects slowdown/speedup/pause and works in both, * sync and async mode. * Note: For sync mode this returns the last value passed to {@link #sendPacketsTill(int)}. * @return The timestamp in milliseconds since the start of the replay */ public int currentTimeStamp() { if (asyncMode) { int timePassed = (int) (System.currentTimeMillis() - lastPacketSent); return lastTimeStamp + (int) (timePassed * getReplaySpeed()); } else { return lastTimeStamp; } } /** * Return the total length of the replay played. * @return Total length in milliseconds */ public int replayLength() { return replayLength; } /** * Terminate this replay sender. */ public void terminateReplay() { terminate = true; try { channelInactive(ctx); ctx.channel().pipeline().close(); FileUtils.deleteDirectory(tempResourcePackFolder); } catch(Exception e) { e.printStackTrace(); } } @Override public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception { // When in async mode and the replay sender shut down, then don't send packets if(terminate && asyncMode) { return; } // When a packet is sent directly, perform no filtering if(msg instanceof Packet) { super.channelRead(ctx, msg); } if (msg instanceof byte[]) { try { Packet p = deserializePacket((byte[]) msg); if (p != null) { p = processPacket(p); if (p != null) { super.channelRead(ctx, p); } // If we do not give minecraft time to tick, there will be dead entity artifacts left in the world // Therefore we have to remove all loaded, dead entities manually if we are in sync mode. // We do this after every SpawnX packet and after the destroy entities packet. if (!asyncMode && mc.theWorld != null) { if (p instanceof S0CPacketSpawnPlayer || p instanceof S0EPacketSpawnObject || p instanceof S0FPacketSpawnMob || p instanceof S2CPacketSpawnGlobalEntity || p instanceof S10PacketSpawnPainting || p instanceof S11PacketSpawnExperienceOrb || p instanceof S13PacketDestroyEntities) { World world = mc.theWorld; for (int i = 0; i < world.loadedEntityList.size(); ++i) { Entity entity = (Entity) world.loadedEntityList.get(i); if (entity.isDead) { int chunkX = entity.chunkCoordX; int chunkY = entity.chunkCoordZ; if (entity.addedToChunk && world.getChunkProvider().chunkExists(chunkX, chunkY)) { world.getChunkFromChunkCoords(chunkX, chunkY).removeEntity(entity); } world.loadedEntityList.remove(i--); world.onEntityRemoved(entity); } } } } } } catch (Exception e) { // We'd rather not have a failure parsing one packet screw up the whole replay process e.printStackTrace(); } } } private Packet deserializePacket(byte[] bytes) throws IOException, IllegalAccessException, InstantiationException { ByteBuf bb = Unpooled.wrappedBuffer(bytes); PacketBuffer pb = new PacketBuffer(bb); int i = pb.readVarIntFromBuffer(); Packet p = EnumConnectionState.PLAY.getPacket(EnumPacketDirection.CLIENTBOUND, i); p.readPacketData(pb); return p; } /** * Process a packet and return the result. * @param p The packet to process * @return The processed packet or {@code null} if no packet shall be sent */ protected Packet processPacket(Packet p) throws Exception { if (p instanceof S3FPacketCustomPayload) { S3FPacketCustomPayload packet = (S3FPacketCustomPayload) p; if (Restrictions.PLUGIN_CHANNEL.equals(packet.getChannelName())) { final String unknown = replayHandler.getRestrictions().handle(packet); if (unknown == null) { return null; } else { // Failed to parse options, make sure that under no circumstances further packets are parsed terminateReplay(); // Then end replay and show error GUI mc.addScheduledTask(new Runnable() { @Override public void run() { try { replayHandler.endReplay(); } catch (IOException e) { e.printStackTrace(); } mc.displayGuiScreen(new GuiErrorScreen( I18n.format("replaymod.error.unknownrestriction1"), I18n.format("replaymod.error.unknownrestriction2", unknown) )); } }); } } } if (p instanceof S40PacketDisconnect) { IChatComponent reason = ((S40PacketDisconnect) p).func_149165_c(); if ("Please update to view this replay.".equals(reason.getUnformattedText())) { // This version of the mod supports replay restrictions so we are allowed // to remove this packet. return null; } } if(BAD_PACKETS.contains(p.getClass())) return null; if (p instanceof S3FPacketCustomPayload) { S3FPacketCustomPayload packet = (S3FPacketCustomPayload) p; if ("MC|BOpen".equals(packet.getChannelName())) { return null; } } convertLegacyEntityIds(p); if(p instanceof S48PacketResourcePackSend) { S48PacketResourcePackSend packet = (S48PacketResourcePackSend) p; String url = packet.func_179783_a(); if (url.startsWith("replay://")) { int id = Integer.parseInt(url.substring("replay://".length())); Map index = replayFile.getResourcePackIndex(); if (index != null) { String hash = index.get(id); if (hash != null) { File file = new File(tempResourcePackFolder, hash + ".zip"); if (!file.exists()) { IOUtils.copy(replayFile.getResourcePack(hash).get(), new FileOutputStream(file)); } mc.getResourcePackRepository().func_177319_a(file); } } return null; } } if(p instanceof S01PacketJoinGame) { S01PacketJoinGame packet = (S01PacketJoinGame) p; allowMovement = true; int entId = packet.getEntityId(); actualID = entId; entId = -1789435; // Camera entity id should be negative which is an invalid id and can't be used by servers int dimension = packet.getDimension(); EnumDifficulty difficulty = packet.getDifficulty(); int maxPlayers = packet.getMaxPlayers(); WorldType worldType = packet.getWorldType(); p = new S01PacketJoinGame(entId, GameType.SPECTATOR, false, dimension, difficulty, maxPlayers, worldType, false); } if(p instanceof S07PacketRespawn) { S07PacketRespawn respawn = (S07PacketRespawn) p; p = new S07PacketRespawn(respawn.func_149082_c(), respawn.func_149081_d(), respawn.func_149080_f(), GameType.SPECTATOR); allowMovement = true; } if(p instanceof S08PacketPlayerPosLook) { if(!hasWorldLoaded) hasWorldLoaded = true; final S08PacketPlayerPosLook ppl = (S08PacketPlayerPosLook) p; if (mc.currentScreen instanceof GuiDownloadTerrain) { // Close the world loading screen manually in case we swallow the packet mc.displayGuiScreen(null); } if(replayHandler.shouldSuppressCameraMovements()) return null; CameraEntity cent = replayHandler.getCameraEntity(); for (Object relative : ppl.func_179834_f()) { if (relative == S08PacketPlayerPosLook.EnumFlags.X || relative == S08PacketPlayerPosLook.EnumFlags.Y || relative == S08PacketPlayerPosLook.EnumFlags.Z) { return null; // At least one of the coordinates is relative, so we don't care } } if(cent != null) { if(!allowMovement && !((Math.abs(cent.posX - ppl.func_148932_c()) > TP_DISTANCE_LIMIT) || (Math.abs(cent.posZ - ppl.func_148933_e()) > TP_DISTANCE_LIMIT))) { return null; } else { allowMovement = false; } } new Runnable() { @Override @SuppressWarnings("unchecked") public void run() { if (mc.theWorld == null || !mc.isCallingFromMinecraftThread()) { ReplayMod.instance.runLater(this); return; } CameraEntity cent = replayHandler.getCameraEntity(); cent.setCameraPosition(ppl.func_148932_c(), ppl.func_148928_d(), ppl.func_148933_e()); } }.run(); } if(p instanceof S2BPacketChangeGameState) { S2BPacketChangeGameState pg = (S2BPacketChangeGameState)p; int reason = pg.func_149138_c(); // only allow the following packets: // 1 - End raining // 2 - Begin raining // // The following values are to control sky color (e.g. if thunderstorm) // 7 - Fade value // 8 - Fade time if(!(reason == 1 || reason == 2 || reason == 7 || reason == 8)) { return null; } } if (p instanceof S02PacketChat) { if (!ReplayModReplay.instance.getCore().getSettingsRegistry().get(Setting.SHOW_CHAT)) { return null; } } return asyncMode ? processPacketAsync(p) : processPacketSync(p); } @Override @SuppressWarnings("unchecked") public void channelActive(ChannelHandlerContext ctx) throws Exception { this.ctx = ctx; ctx.attr(NetworkManager.attrKeyConnectionState).set(EnumConnectionState.PLAY); super.channelActive(ctx); } @Override public void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) throws Exception { // The embedded channel's event loop will consider every thread to be in it and as such provides no // guarantees that only one thread is using the pipeline at any one time. // For reading the replay sender (either sync or async) is the only thread ever writing. // For writing it may very well happen that multiple threads want to use the pipline at the same time. // It's unclear whether the EmbeddedChannel is supposed to be thread-safe (the behavior of the event loop // does suggest that). However it seems like it either isn't (likely) or there is a race condition. // See: https://www.replaymod.com/forum/thread/1752#post8045 (https://paste.replaymod.com/lotacatuwo) // To work around this issue, we just outright drop all write/flush requests (they aren't needed anyway). // This still leaves channel handlers upstream with the threading issue but they all seem to cope well with it. promise.setSuccess(); } @Override public void flush(ChannelHandlerContext ctx) throws Exception { // See write method above } /** * Whether the replay is currently paused. * @return {@code true} if it is paused, {@code false} otherwise */ public boolean paused() { return mc.timer.timerSpeed == 0; } /** * Returns the speed of the replay. 1 being normal speed, 0.5 half and 2 twice as fast. * If 0 is returned, the replay is paused. * @return speed multiplier */ public double getReplaySpeed() { if(!paused()) return replaySpeed; else return 0; } /** * Set the speed of the replay. 1 being normal speed, 0.5 half and 2 twice as fast. * The speed may not be set to 0 nor to negative values. * @param d Speed multiplier */ public void setReplaySpeed(final double d) { if(d != 0) this.replaySpeed = d; mc.timer.timerSpeed = (float) d; } ///////////////////////////////////////////////////////// // Asynchronous packet processing // ///////////////////////////////////////////////////////// /** * The real time at which the last packet was sent in milliseconds. */ private long lastPacketSent; /** * There is no waiting performed until a packet with at least this timestamp is reached (but not yet sent). * If this is -1, then timing is normal. */ private long desiredTimeStamp = -1; /** * Runnable which performs timed dispatching of packets from the input stream. */ private Runnable asyncSender = new Runnable() { public void run() { try { while (ctx == null && !terminate) { Thread.sleep(10); } REPLAY_LOOP: while (!terminate) { synchronized (ReplaySender.this) { if (dis == null) { dis = new DataInputStream(replayFile.getPacketData()); } // Packet loop while (true) { try { // When playback is paused and the world has loaded (we don't want any dirt-screens) we sleep while (paused() && hasWorldLoaded) { // Unless we are going to terminate, restart or jump if (terminate || startFromBeginning || desiredTimeStamp != -1) { break; } Thread.sleep(10); } if (terminate) { break REPLAY_LOOP; } if (startFromBeginning) { // In case we need to restart from the beginning // break out of the loop sending all packets which will // cause the replay to be restarted by the outer loop break; } // Read the next packet if we don't already have one if (nextPacket == null) { nextPacket = new PacketData(dis); } int nextTimeStamp = nextPacket.timestamp; // If we aren't jumping and the world has already been loaded (no dirt-screens) then wait // the required amount to get proper packet timing if (!isHurrying() && hasWorldLoaded) { // How much time should have passed int timeWait = (int) Math.round((nextTimeStamp - lastTimeStamp) / replaySpeed); // How much time did pass long timeDiff = System.currentTimeMillis() - lastPacketSent; // How much time we need to wait to make up for the difference long timeToSleep = Math.max(0, timeWait - timeDiff); Thread.sleep(timeToSleep); lastPacketSent = System.currentTimeMillis(); } // Process packet channelRead(ctx, nextPacket.bytes); nextPacket = null; lastTimeStamp = nextTimeStamp; // In case we finished jumping // We need to check that we aren't planing to restart so we don't accidentally run this // code before we actually restarted if (isHurrying() && lastTimeStamp > desiredTimeStamp && !startFromBeginning) { desiredTimeStamp = -1; replayHandler.moveCameraToTargetPosition(); // Pause after jumping setReplaySpeed(0); } } catch (EOFException eof) { // Reached end of file // Pause the replay which will cause it to freeze before getting restarted setReplaySpeed(0); // Then wait until the user tells us to continue while (paused() && hasWorldLoaded && desiredTimeStamp == -1 && !terminate) { Thread.sleep(10); } break; } catch (IOException e) { e.printStackTrace(); } } // Restart the replay. hasWorldLoaded = false; lastTimeStamp = 0; startFromBeginning = false; nextPacket = null; lastPacketSent = System.currentTimeMillis(); replayHandler.restartedReplay(); if (dis != null) { dis.close(); dis = null; } } } } catch (Exception e) { e.printStackTrace(); } } }; /** * Return whether this replay sender is currently rushing. When rushing, all packets are sent without waiting until * a specified timestamp is passed. * @return {@code true} if currently rushing, {@code false} otherwise */ public boolean isHurrying() { return desiredTimeStamp != -1; } /** * Cancels the hurrying. */ public void stopHurrying() { desiredTimeStamp = -1; } /** * Return the timestamp to which this replay sender is currently rushing. All packets with an lower or equal * timestamp will be sent out without any sleeping. * @return The timestamp in milliseconds since the start of the replay */ public long getDesiredTimestamp() { return desiredTimeStamp; } /** * Jumps to the specified timestamp when in async mode by rushing all packets until one with a timestamp greater * than the specified timestamp is found. * If the timestamp has already passed, this causes the replay to restart and then rush all packets. * @param millis Timestamp in milliseconds since the start of the replay */ public void jumpToTime(int millis) { Preconditions.checkState(asyncMode, "Can only jump in async mode. Use sendPacketsTill(int) instead."); if(millis < lastTimeStamp && !isHurrying()) { startFromBeginning = true; } desiredTimeStamp = millis; } protected Packet processPacketAsync(Packet p) { //If hurrying, ignore some packets, except for short durations if(desiredTimeStamp - lastTimeStamp > 1000) { if(p instanceof S2APacketParticles) return null; if(p instanceof S0EPacketSpawnObject) { S0EPacketSpawnObject pso = (S0EPacketSpawnObject)p; int type = pso.func_148993_l(); if(type == 76) { // Firework rocket return null; } } } return p; } ///////////////////////////////////////////////////////// // Synchronous packet processing // ///////////////////////////////////////////////////////// /** * Sends all packets until the specified timestamp is reached (inclusive). * If the timestamp is smaller than the last packet sent, the replay is restarted from the beginning. * @param timestamp The timestamp in milliseconds since the beginning of this replay */ public void sendPacketsTill(int timestamp) { Preconditions.checkState(!asyncMode, "This method cannot be used in async mode. Use jumpToTime(int) instead."); try { while (ctx == null && !terminate) { // Make sure channel is ready Thread.sleep(10); } synchronized (this) { if (timestamp == lastTimeStamp) { // Do nothing if we're already there return; } if (timestamp < lastTimeStamp) { // Restart the replay if we need to go backwards in time hasWorldLoaded = false; lastTimeStamp = 0; if (dis != null) { dis.close(); dis = null; } startFromBeginning = false; nextPacket = null; replayHandler.restartedReplay(); } if (dis == null) { dis = new DataInputStream(replayFile.getPacketData()); } while (true) { // Send packets try { PacketData pd; if (nextPacket != null) { // If there is still a packet left from before, use it first pd = nextPacket; nextPacket = null; } else { // Otherwise read one from the input stream pd = new PacketData(dis); } int nextTimeStamp = pd.timestamp; if (nextTimeStamp > timestamp) { // We are done sending all packets nextPacket = pd; break; } // Process packet channelRead(ctx, pd.bytes); } catch (EOFException eof) { // Shit! We hit the end before finishing our job! What shall we do now? // well, let's just pretend we're done... dis = null; break; } catch (IOException e) { e.printStackTrace(); } } // This might be required if we change to async mode anytime soon lastPacketSent = System.currentTimeMillis(); lastTimeStamp = timestamp; } } catch (Exception e) { e.printStackTrace(); } } protected Packet processPacketSync(Packet p) { if (p instanceof S21PacketChunkData) { S21PacketChunkData packet = (S21PacketChunkData) p; if (packet.func_149276_g() == 0) { // If the chunk is getting unloaded, we will have to forcefully update the position of all entities // within. Otherwise, if there wasn't a game tick recently, there may be entities that have moved // out of the chunk by now but are still registered in it. If we do not update those, they will get // unloaded even though they shouldn't. // To make things worse, it seems like players were never supposed to be unloaded this way because // they will remain glitched in the World#playerEntities list. World world = mc.theWorld; IChunkProvider chunkProvider = world.getChunkProvider(); // Get the chunk that will be unloaded Chunk chunk = chunkProvider.provideChunk(packet.func_149273_e(), packet.func_149271_f()); if (!chunk.isEmpty()) { List entitiesInChunk = new ArrayList<>(); // Gather all entities in that chunk for (ClassInheritanceMultiMap entityList : chunk.getEntityLists()) { @SuppressWarnings("unchecked") Collection typedEntityList = entityList; entitiesInChunk.addAll(typedEntityList); } for (Entity entity : entitiesInChunk) { // Skip interpolation of position updates coming from server // (See: newX in EntityLivingBase or otherPlayerMPX in EntityOtherPlayerMP) // Needs to be called at least 4 times thanks to // EntityOtherPlayerMP#otherPlayerMPPosRotationIncrements (max vanilla value is 3) for (int i = 0; i < 4; i++) { entity.onUpdate(); } // Check whether the entity has left the chunk int chunkX = MathHelper.floor_double(entity.posX / 16); int chunkZ = MathHelper.floor_double(entity.posZ / 16); if (entity.chunkCoordX != chunkX || entity.chunkCoordZ != chunkZ) { // Entity has left the chunk chunk.removeEntityAtIndex(entity, entity.chunkCoordY); if (chunkProvider.chunkExists(chunkX, chunkZ)) { chunkProvider.provideChunk(chunkX, chunkZ).addEntity(entity); } else { // Entity has left all loaded chunks entity.addedToChunk = false; } } } } } } return p; // During synchronous playback everything is sent normally } /** * This is necessary to convert packets from old replays to new replays. * @param packet The packet to be transformed. * @see #LEGACY_ENTITY_ID */ private void convertLegacyEntityIds(Packet packet) { if (packet instanceof S0CPacketSpawnPlayer) { S0CPacketSpawnPlayer p = (S0CPacketSpawnPlayer) packet; if (p.field_148957_a == LEGACY_ENTITY_ID) { p.field_148957_a = actualID; } } else if (packet instanceof S18PacketEntityTeleport) { S18PacketEntityTeleport p = (S18PacketEntityTeleport) packet; if (p.field_149458_a == LEGACY_ENTITY_ID) { p.field_149458_a = actualID; } } else if (packet instanceof S14PacketEntity.S17PacketEntityLookMove) { S14PacketEntity.S17PacketEntityLookMove p = (S14PacketEntity.S17PacketEntityLookMove) packet; if (p.field_149074_a == LEGACY_ENTITY_ID) { p.field_149074_a = actualID; } } else if (packet instanceof S19PacketEntityHeadLook) { S19PacketEntityHeadLook p = (S19PacketEntityHeadLook) packet; if (p.field_149384_a == LEGACY_ENTITY_ID) { p.field_149384_a = actualID; } } else if (packet instanceof S12PacketEntityVelocity) { S12PacketEntityVelocity p = (S12PacketEntityVelocity) packet; if (p.field_149417_a == LEGACY_ENTITY_ID) { p.field_149417_a = actualID; } } else if (packet instanceof S0BPacketAnimation) { S0BPacketAnimation p = (S0BPacketAnimation) packet; if (p.entityId == LEGACY_ENTITY_ID) { p.entityId = actualID; } } else if (packet instanceof S04PacketEntityEquipment) { S04PacketEntityEquipment p = (S04PacketEntityEquipment) packet; if (p.field_149394_a == LEGACY_ENTITY_ID) { p.field_149394_a = actualID; } } else if (packet instanceof S1BPacketEntityAttach) { S1BPacketEntityAttach p = (S1BPacketEntityAttach) packet; if (p.field_149408_a == LEGACY_ENTITY_ID) { p.field_149408_a = actualID; } if (p.field_149406_b == LEGACY_ENTITY_ID) { p.field_149406_b = actualID; } } else if (packet instanceof S0DPacketCollectItem) { S0DPacketCollectItem p = (S0DPacketCollectItem) packet; if (p.field_149356_b == LEGACY_ENTITY_ID) { p.field_149356_b = actualID; } } else if (packet instanceof S13PacketDestroyEntities) { S13PacketDestroyEntities p = (S13PacketDestroyEntities) packet; if (p.field_149100_a.length == 1 && p.field_149100_a[0] == LEGACY_ENTITY_ID) { p.field_149100_a[0] = actualID; } } } private static final class PacketData { private final int timestamp; private final byte[] bytes; public PacketData(DataInputStream in) throws IOException { timestamp = in.readInt(); bytes = new byte[in.readInt()]; in.readFully(bytes); } } }