package com.replaymod.render.mixin; import com.replaymod.render.hooks.EntityRendererHandler; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.EffectRenderer; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.entity.Entity; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Redirect; @Mixin(EffectRenderer.class) public abstract class MixinEffectRenderer { @Redirect(method = "renderParticles", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/particle/EntityFX;func_180434_a(Lnet/minecraft/client/renderer/WorldRenderer;Lnet/minecraft/entity/Entity;FFFFFF)V")) private void renderNormalParticle(EntityFX fx, WorldRenderer worldRenderer, Entity view, float partialTicks, float rotX, float rotXZ, float rotZ, float rotYZ, float rotXY) { renderParticle(fx, worldRenderer, view, partialTicks, rotX, rotXZ, rotZ, rotYZ, rotXY); } @Redirect(method = "renderLitParticles", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/particle/EntityFX;func_180434_a(Lnet/minecraft/client/renderer/WorldRenderer;Lnet/minecraft/entity/Entity;FFFFFF)V")) private void renderLitParticle(EntityFX fx, WorldRenderer worldRenderer, Entity view, float partialTicks, float rotX, float rotXZ, float rotZ, float rotYZ, float rotXY) { renderParticle(fx, worldRenderer, view, partialTicks, rotX, rotXZ, rotZ, rotYZ, rotXY); } private void renderParticle(EntityFX fx, WorldRenderer worldRenderer, Entity view, float partialTicks, float rotX, float rotXZ, float rotZ, float rotYZ, float rotXY) { EntityRendererHandler handler = ((EntityRendererHandler.IEntityRenderer) Minecraft.getMinecraft().entityRenderer).replayModRender_getHandler(); if (handler != null && handler.omnidirectional) { // Align all particles towards the camera double dx = fx.prevPosX + (fx.posX - fx.prevPosX) * partialTicks - view.posX; double dy = fx.prevPosY + (fx.posY - fx.prevPosY) * partialTicks - view.posY; double dz = fx.prevPosZ + (fx.posZ - fx.prevPosZ) * partialTicks - view.posZ; double pitch = -Math.atan2(dy, Math.sqrt(dx * dx + dz * dz)); double yaw = -Math.atan2(dx, dz); rotX = (float) Math.cos(yaw); rotZ = (float) Math.sin(yaw); rotXZ = (float) Math.cos(pitch); rotYZ = (float) (-rotZ * Math.sin(pitch)); rotXY = (float) (rotX * Math.sin(pitch)); } fx.func_180434_a(worldRenderer, view, partialTicks, rotX, rotXZ, rotZ, rotYZ, rotXY); } }