From b8c892fcd4dea407a8bd976db6850246ccac8911 Mon Sep 17 00:00:00 2001 From: Jonas Herzig Date: Wed, 27 Mar 2019 10:58:37 +0100 Subject: [PATCH] Fix initialization of quick mode with login phase Replay is always already past the login phase when quick mode is enabled, hence the LoginSuccess packet must not be sent. --- src/main/java/com/replaymod/replay/QuickReplaySender.java | 1 - 1 file changed, 1 deletion(-) diff --git a/src/main/java/com/replaymod/replay/QuickReplaySender.java b/src/main/java/com/replaymod/replay/QuickReplaySender.java index 2e4f62b2..eac99956 100644 --- a/src/main/java/com/replaymod/replay/QuickReplaySender.java +++ b/src/main/java/com/replaymod/replay/QuickReplaySender.java @@ -211,7 +211,6 @@ public class QuickReplaySender extends ChannelHandlerAdapter implements ReplaySe public void restart() { activeThings.clear(); currentTimeStamp = 0; - ctx.fireChannelRead(toMC(new LoginSuccessPacket(new GameProfile(UUID.nameUUIDFromBytes(new byte[0]), "Player")), EnumConnectionState.LOGIN)); ctx.fireChannelRead(toMC(new ServerRespawnPacket(0, Difficulty.NORMAL, GameMode.SPECTATOR, WorldType.DEFAULT))); ctx.fireChannelRead(toMC(new ServerPlayerPositionRotationPacket(0, 0, 0, 0, 0, 0))); }