From 58d701848040250aafdac426d95cf4f4c506319b Mon Sep 17 00:00:00 2001 From: CrushedPixel Date: Mon, 29 Jun 2015 12:25:48 +0200 Subject: [PATCH] Implemented https://trello.com/c/zflHjAQm/109 | Make Spectating possible using left mouse button ("normal" Spectator Mode behaviour) --- .../events/handlers/MouseInputHandler.java | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/src/main/java/eu/crushedpixel/replaymod/events/handlers/MouseInputHandler.java b/src/main/java/eu/crushedpixel/replaymod/events/handlers/MouseInputHandler.java index 0643c0e3..aa369f8f 100644 --- a/src/main/java/eu/crushedpixel/replaymod/events/handlers/MouseInputHandler.java +++ b/src/main/java/eu/crushedpixel/replaymod/events/handlers/MouseInputHandler.java @@ -14,6 +14,7 @@ public class MouseInputHandler { private final Minecraft mc = Minecraft.getMinecraft(); private boolean rightDown = false; + private boolean leftDown = false; @SubscribeEvent public void mouseEvent(MouseEvent event) { @@ -26,6 +27,18 @@ public class MouseInputHandler { CameraEntity.modifyCameraSpeed(increase); } + if(Mouse.isButtonDown(0)) { + if(!leftDown) { + leftDown = true; + if(mc.pointedEntity != null && ReplayHandler.isCamera() && mc.currentScreen == null) { + if(mc.pointedEntity instanceof EntityPlayer || mc.pointedEntity instanceof EntityLiving || mc.pointedEntity instanceof EntityItemFrame) + ReplayHandler.spectateEntity(mc.pointedEntity); + } + } + } else { + leftDown = false; + } + if(Mouse.isButtonDown(1)) { if(!rightDown) { rightDown = true;