diff --git a/src/main/java/eu/crushedpixel/replaymod/events/handlers/CrosshairRenderHandler.java b/src/main/java/eu/crushedpixel/replaymod/events/handlers/CrosshairRenderHandler.java index 423231c4..c5f76432 100644 --- a/src/main/java/eu/crushedpixel/replaymod/events/handlers/CrosshairRenderHandler.java +++ b/src/main/java/eu/crushedpixel/replaymod/events/handlers/CrosshairRenderHandler.java @@ -2,6 +2,7 @@ package eu.crushedpixel.replaymod.events.handlers; import eu.crushedpixel.replaymod.replay.ReplayHandler; import net.minecraft.client.Minecraft; +import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.item.EntityItemFrame; import net.minecraft.entity.player.EntityPlayer; @@ -13,10 +14,20 @@ public class CrosshairRenderHandler { private final Minecraft mc = Minecraft.getMinecraft(); @SubscribeEvent - public void onCrosshairRender(RenderGameOverlayEvent.Pre event) { + public void preCrosshairRender(RenderGameOverlayEvent.Pre event) { //Crosshair should only render if hovered Entity can actually be spectated if(ReplayHandler.isInReplay() && ReplayHandler.isCamera() && event.type == RenderGameOverlayEvent.ElementType.CROSSHAIRS) { - event.setCanceled(!(mc.pointedEntity instanceof EntityPlayer || mc.pointedEntity instanceof EntityLiving || mc.pointedEntity instanceof EntityItemFrame)); + boolean cancel = !(mc.pointedEntity instanceof EntityPlayer || mc.pointedEntity instanceof EntityLiving || mc.pointedEntity instanceof EntityItemFrame); + event.setCanceled(cancel); + } + } + + @SubscribeEvent + public void preChatRender(RenderGameOverlayEvent.Pre event) { + if(ReplayHandler.isInReplay() && ReplayHandler.isCamera() && event.type == RenderGameOverlayEvent.ElementType.CHAT) { + //when a crosshair was displayed, the background of the lowest line of chat would be opaque + GlStateManager.enableTexture2D(); + GlStateManager.disableBlend(); } } }