From f7342093af02e586d7cce75f0ec125f20c025856 Mon Sep 17 00:00:00 2001
From: DIvan2000 <divan2000@noreply.localhost>
Date: Sun, 22 Dec 2024 11:40:58 +0400
Subject: [PATCH] =?UTF-8?q?=D0=94=D0=BE=D1=80=D0=B0=D0=B1=D0=BE=D1=82?=
 =?UTF-8?q?=D0=B0=D0=BD=D0=B0=20=D1=83=D0=B3=D0=B0=D0=B4=D0=B0=D0=B9=D0=BA?=
 =?UTF-8?q?=D0=B0,=20=D0=B4=D0=BE=D0=B1=D0=B0=D0=B2=D0=BB=D0=B5=D0=BD?=
 =?UTF-8?q?=D0=B0=20=D0=B7=D0=BC=D0=B5=D0=B9=D0=BA=D0=B0?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit

---
 Core/Program.cs                   |  16 +-
 GUI/{ExitDialog.cs => Dialogs.cs} |   8 +-
 GUI/GuessForm.cs                  |  22 +-
 GUI/MathGameForm.cs               |   6 +-
 GUI/MenuForm.cs                   |   4 +-
 GUI/SnakeForm.Designer.cs         |  39 +++
 GUI/SnakeForm.cs                  | 194 +++++++++++++++
 GUI/SnakeForm.resx                | 120 ++++++++++
 ProgLab1.csproj                   |   2 +-
 Subprograms/SnakeGame.cs          | 380 ------------------------------
 10 files changed, 385 insertions(+), 406 deletions(-)
 rename GUI/{ExitDialog.cs => Dialogs.cs} (68%)
 create mode 100644 GUI/SnakeForm.Designer.cs
 create mode 100644 GUI/SnakeForm.cs
 create mode 100644 GUI/SnakeForm.resx
 delete mode 100644 Subprograms/SnakeGame.cs

diff --git a/Core/Program.cs b/Core/Program.cs
index 778781b..7ada5da 100644
--- a/Core/Program.cs
+++ b/Core/Program.cs
@@ -10,6 +10,7 @@ class Program
     static MenuForm snakeSizeMenuForm;
     static AboutMeForm aboutMeForm;
     static MathGameForm mathGameForm;
+    static SnakeForm snakeForm;
 
     [STAThread] // Требуется для Windows Forms
     static void Main()
@@ -19,7 +20,7 @@ class Program
 
         int sizex = 20;
         int sizey = 20;
-        SnakeGame.Level difficulty = 0;
+        SnakeForm.Level difficulty = 0;
 
         Menu sizeMenu = new Menu("Select world size");
         sizeMenu.AddOption("Small size (10x10)", () => { sizex = 10; sizey = 10; });
@@ -27,9 +28,9 @@ class Program
         sizeMenu.AddOption("Big size (40x20)", () => { sizex = 40; sizey = 20; });
 
         Menu difficultyMenu = new Menu("Select difficulty");
-        difficultyMenu.AddOption("Easy", () => { difficulty = SnakeGame.Level.Low; });
-        difficultyMenu.AddOption("Medium", () => { difficulty = SnakeGame.Level.Medium; });
-        difficultyMenu.AddOption("Hard", () => { difficulty = SnakeGame.Level.High; });
+        difficultyMenu.AddOption("Easy", () => { difficulty = SnakeForm.Level.Low; });
+        difficultyMenu.AddOption("Medium", () => { difficulty = SnakeForm.Level.Medium; });
+        difficultyMenu.AddOption("Hard", () => { difficulty = SnakeForm.Level.High; });
 
         Menu mainMenu = new Menu("Select option");
         mainMenu.AddOption("Guess answer math game", () => mainMenuForm.SwitchToForm(mathGameForm));
@@ -50,9 +51,8 @@ class Program
         snakeSizeMenuForm = new MenuForm(sizeMenu, () => 
         {
             snakeSizeMenuForm.Hide();
-            SnakeGame game = new SnakeGame(difficulty, sizex, sizey);
-            game.start();
-            snakeSizeMenuForm.SwitchToForm(mainMenuForm);
+            snakeForm = new SnakeForm(difficulty, sizex, sizey, mainMenuForm);
+            snakeForm.Show();
         });
 
         aboutMeForm = new AboutMeForm(mainMenuForm);
@@ -71,7 +71,7 @@ Website: divan2000.su";
     }
     private static void Exit()
     {
-        ExitDialog.Exit();
+        Dialogs.Exit();
     }
     private static bool ExitMenu()
     {
diff --git a/GUI/ExitDialog.cs b/GUI/Dialogs.cs
similarity index 68%
rename from GUI/ExitDialog.cs
rename to GUI/Dialogs.cs
index 61d1b94..6e98eb8 100644
--- a/GUI/ExitDialog.cs
+++ b/GUI/Dialogs.cs
@@ -6,7 +6,7 @@ using System.Threading.Tasks;
 
 namespace ProgLab1.GUI
 {
-    public static class ExitDialog
+    public static class Dialogs
     {
         public static bool Exit()
         {
@@ -18,5 +18,11 @@ namespace ProgLab1.GUI
             }
             return false;
         }
+
+        public static bool GameOver(string message)
+        {
+            DialogResult result = MessageBox.Show(message, "Игра окончена", MessageBoxButtons.OK);
+            return result == DialogResult.OK;
+        }
     }
 }
diff --git a/GUI/GuessForm.cs b/GUI/GuessForm.cs
index bacf220..5c81e74 100644
--- a/GUI/GuessForm.cs
+++ b/GUI/GuessForm.cs
@@ -1,4 +1,5 @@
-using System;
+using laba3.Subprograms;
+using System;
 using System.Collections.Generic;
 using System.ComponentModel;
 using System.Data;
@@ -79,23 +80,22 @@ namespace ProgLab1.GUI
             {
                 input.BackColor = SystemColors.Window;
                 double inputNum = double.Parse(input.Text);
-                Console.WriteLine(Math.Abs(answer - inputNum));
-                if (Math.Abs(answer - inputNum) < 0.1)
+                if (Math.Abs(answer - inputNum) < 0.01)
                 {
-
+                    Dialogs.GameOver("Победа!\nВы угадали значение функции!");
+                    this.Close();
                 }
                 else
                 {
                     tryes--;
-                }
-
-                if(tryes <= 0)
-                {
-                    this.Close();
+                    tryCount.Text = $"Количество попыток: {tryes}";
+                    if (tryes <= 0)
+                    {
+                        Dialogs.GameOver($"Попытки кончились :(\nВерный ответ был {answer:F2}");
+                        this.Close();
+                    }
                 }
             }
-
-            tryCount.Text = $"Количество попыток: {tryes}";
         }
     }
 }
diff --git a/GUI/MathGameForm.cs b/GUI/MathGameForm.cs
index ea63205..e3d6c26 100644
--- a/GUI/MathGameForm.cs
+++ b/GUI/MathGameForm.cs
@@ -131,21 +131,21 @@ namespace ProgLab1.GUI
                 game.setArgs(a, b);
 
                 bool funcValid = game.CheckArgs();
-                
+
                 if (!funcValid)
                 {
                     error.Text = "Функция не определена при этих аргументах";
                 }
-
                 else
                 {
                     error.Text = "";
+                    game.ComputeResult();
                     guessForm.SetAnswer(game.GetResult());
                     this.Hide();
                     guessForm.Show();
                 }
             }
-            if (!(isAValid && isBValid))
+            else
             {
                 // Если есть ошибка, подсвечиваем поля
                 if (!isAValid) textBoxA.BackColor = Color.Red;
diff --git a/GUI/MenuForm.cs b/GUI/MenuForm.cs
index 7f88a38..d190945 100644
--- a/GUI/MenuForm.cs
+++ b/GUI/MenuForm.cs
@@ -22,7 +22,7 @@ namespace ProgLab1.GUI
             this.Width = 800;
             this.Height = 600;
             AddMenu(consoleMenu);
-            this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => { e.Cancel = !ExitDialog.Exit(); });
+            this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => { e.Cancel = !Dialogs.Exit(); });
         }
 
         public MenuForm(Menu consoleMenu, Action onAny)
@@ -32,7 +32,7 @@ namespace ProgLab1.GUI
             this.Width = 800;
             this.Height = 600;
             AddMenu(consoleMenu, onAny);
-            this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => { e.Cancel = !ExitDialog.Exit(); });
+            this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => { e.Cancel = !Dialogs.Exit(); });
         }
 
         public void SwitchToForm(Form form)
diff --git a/GUI/SnakeForm.Designer.cs b/GUI/SnakeForm.Designer.cs
new file mode 100644
index 0000000..7434fea
--- /dev/null
+++ b/GUI/SnakeForm.Designer.cs
@@ -0,0 +1,39 @@
+namespace ProgLab1.GUI
+{
+    partial class SnakeForm
+    {
+        /// <summary>
+        /// Required designer variable.
+        /// </summary>
+        private System.ComponentModel.IContainer components = null;
+
+        /// <summary>
+        /// Clean up any resources being used.
+        /// </summary>
+        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
+        protected override void Dispose(bool disposing)
+        {
+            if (disposing && (components != null))
+            {
+                components.Dispose();
+            }
+            base.Dispose(disposing);
+        }
+
+        #region Windows Form Designer generated code
+
+        /// <summary>
+        /// Required method for Designer support - do not modify
+        /// the contents of this method with the code editor.
+        /// </summary>
+        private void InitializeComponent()
+        {
+            this.components = new System.ComponentModel.Container();
+            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+            this.ClientSize = new System.Drawing.Size(800, 450);
+            this.Text = "SnakeGUI";
+        }
+
+        #endregion
+    }
+}
\ No newline at end of file
diff --git a/GUI/SnakeForm.cs b/GUI/SnakeForm.cs
new file mode 100644
index 0000000..31a0737
--- /dev/null
+++ b/GUI/SnakeForm.cs
@@ -0,0 +1,194 @@
+using laba3.Subprograms;
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+using static System.Formats.Asn1.AsnWriter;
+
+namespace ProgLab1.GUI
+{
+    public partial class SnakeForm : Form
+    {
+        private System.Windows.Forms.Timer gameTimer = new System.Windows.Forms.Timer();
+        private List<Point> snake = new List<Point>();
+        private Point food = Point.Empty;
+        private int tileSize = 20;
+        private string direction = "Right";
+        private string nextDirection = "Right";
+        private bool isGameOver = false;
+        private int score = 0;
+
+        private Level level;
+        private int sizex;
+        private int sizey;
+
+        private Random rand = new Random();
+
+        public SnakeForm(Level level, int sizex, int sizey, Form onCloseForm)
+        {
+            this.level = level;
+            this.sizex = sizex;
+            this.sizey = sizey;
+            InitializeComponent();
+            InitializeGame();
+
+            this.FormClosing += new FormClosingEventHandler((object sender, FormClosingEventArgs e) => {onCloseForm.Show();});
+        }
+
+        private void InitializeGame()
+        {
+            this.Text = "Snake Game";
+            this.ClientSize = new Size(sizex*tileSize, sizey*tileSize);
+            this.DoubleBuffered = true;
+            this.KeyDown += OnKeyDown;
+            this.Paint += OnPaint;
+
+            gameTimer.Interval = level switch
+            {
+                Level.Low => 250,
+                Level.Medium => 125,
+                Level.High => 50,
+                _ => 500,
+            }; ;
+            gameTimer.Tick += OnGameTick;
+            gameTimer.Start();
+
+            ResetGame();
+        }
+
+        private void ResetGame()
+        {
+            snake.Clear();
+            snake.Add(new Point(2, sizey/2)); // Initial snake head
+            snake.Add(new Point(1,   sizey/2)); // Initial snake body
+            snake.Add(new Point(0, sizey/2)); // Initial snake tail
+            direction = "Right";
+            nextDirection = "Right";
+            isGameOver = false;
+            SpawnFood();
+        }
+
+        private void SpawnFood()
+        {
+            int maxX = sizex;
+            int maxY = sizey;
+            do
+            {
+                food = new Point(rand.Next(0, maxX), rand.Next(0, maxY));
+            } while (snake.Contains(food));
+        }
+
+        private void OnGameTick(object sender, EventArgs e)
+        {
+            if (isGameOver) return;
+
+            // Update direction
+            direction = nextDirection;
+
+            // Calculate new head position
+            Point newHead = snake[0];
+            switch (direction)
+            {
+                case "Up": newHead.Y--; break;
+                case "Down": newHead.Y++; break;
+                case "Left": newHead.X--; break;
+                case "Right": newHead.X++; break;
+            }
+
+            // Check collisions
+            if (newHead.X < 0 || newHead.Y < 0 ||
+                newHead.X >= sizex ||
+                newHead.Y >= sizey ||
+                snake.Contains(newHead))
+            {
+                isGameOver = true;
+                gameTimer.Stop();
+                Dialogs.GameOver($"Счёт: {score}");
+                this.Close();
+                return;
+            }
+
+            // Move snake
+            snake.Insert(0, newHead);
+            if (newHead == food)
+            {
+                SpawnFood();
+                addScore();
+            }
+            else
+            {
+                snake.RemoveAt(snake.Count - 1); // Remove tail
+            }
+
+            this.Invalidate(); // Redraw
+        }
+
+        private void OnPaint(object sender, PaintEventArgs e)
+        {
+            Graphics g = e.Graphics;
+
+            // Draw snake
+            foreach (Point p in snake)
+            {
+                DrawTile(g, p.X, p.Y, Brushes.Green);
+            }
+
+            // Draw food
+            DrawTile(g, food.X, food.Y, Brushes.Red);
+
+            // Draw grid (optional)
+            for (int x = 0; x < this.ClientSize.Width; x += tileSize)
+            {
+                for (int y = 0; y < this.ClientSize.Height; y += tileSize)
+                {
+                    g.DrawRectangle(Pens.Gray, x, y, tileSize, tileSize);
+                }
+            }
+        }
+
+        private void DrawTile(Graphics g, int x, int y, Brush brush)
+        {
+            g.FillRectangle(brush, x * tileSize, y * tileSize, tileSize, tileSize);
+        }
+
+        private void OnKeyDown(object sender, KeyEventArgs e)
+        {
+            if (isGameOver && e.KeyCode == Keys.R)
+            {
+                ResetGame();
+                gameTimer.Start();
+                return;
+            }
+
+            switch (e.KeyCode)
+            {
+                case Keys.Up: if (direction != "Down") nextDirection = "Up"; break;
+                case Keys.Down: if (direction != "Up") nextDirection = "Down"; break;
+                case Keys.Left: if (direction != "Right") nextDirection = "Left"; break;
+                case Keys.Right: if (direction != "Left") nextDirection = "Right"; break;
+            }
+        }
+
+        private void addScore()
+        {
+            score += level switch
+            {
+                Level.Low => 50,
+                Level.Medium => 100,
+                Level.High => 250,
+                _ => 1,
+            };
+        }
+        public enum Level
+        {
+            Low,
+            Medium,
+            High
+        }
+    }
+}
diff --git a/GUI/SnakeForm.resx b/GUI/SnakeForm.resx
new file mode 100644
index 0000000..1af7de1
--- /dev/null
+++ b/GUI/SnakeForm.resx
@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+  <!-- 
+    Microsoft ResX Schema 
+    
+    Version 2.0
+    
+    The primary goals of this format is to allow a simple XML format 
+    that is mostly human readable. The generation and parsing of the 
+    various data types are done through the TypeConverter classes 
+    associated with the data types.
+    
+    Example:
+    
+    ... ado.net/XML headers & schema ...
+    <resheader name="resmimetype">text/microsoft-resx</resheader>
+    <resheader name="version">2.0</resheader>
+    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+        <value>[base64 mime encoded serialized .NET Framework object]</value>
+    </data>
+    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+        <comment>This is a comment</comment>
+    </data>
+                
+    There are any number of "resheader" rows that contain simple 
+    name/value pairs.
+    
+    Each data row contains a name, and value. The row also contains a 
+    type or mimetype. Type corresponds to a .NET class that support 
+    text/value conversion through the TypeConverter architecture. 
+    Classes that don't support this are serialized and stored with the 
+    mimetype set.
+    
+    The mimetype is used for serialized objects, and tells the 
+    ResXResourceReader how to depersist the object. This is currently not 
+    extensible. For a given mimetype the value must be set accordingly:
+    
+    Note - application/x-microsoft.net.object.binary.base64 is the format 
+    that the ResXResourceWriter will generate, however the reader can 
+    read any of the formats listed below.
+    
+    mimetype: application/x-microsoft.net.object.binary.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+            : and then encoded with base64 encoding.
+    
+    mimetype: application/x-microsoft.net.object.soap.base64
+    value   : The object must be serialized with 
+            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+            : and then encoded with base64 encoding.
+
+    mimetype: application/x-microsoft.net.object.bytearray.base64
+    value   : The object must be serialized into a byte array 
+            : using a System.ComponentModel.TypeConverter
+            : and then encoded with base64 encoding.
+    -->
+  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+    <xsd:element name="root" msdata:IsDataSet="true">
+      <xsd:complexType>
+        <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" use="required" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+              <xsd:attribute ref="xml:space" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="data">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+              <xsd:attribute ref="xml:space" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="resheader">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+              </xsd:sequence>
+              <xsd:attribute name="name" type="xsd:string" use="required" />
+            </xsd:complexType>
+          </xsd:element>
+        </xsd:choice>
+      </xsd:complexType>
+    </xsd:element>
+  </xsd:schema>
+  <resheader name="resmimetype">
+    <value>text/microsoft-resx</value>
+  </resheader>
+  <resheader name="version">
+    <value>2.0</value>
+  </resheader>
+  <resheader name="reader">
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+  <resheader name="writer">
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+  </resheader>
+</root>
\ No newline at end of file
diff --git a/ProgLab1.csproj b/ProgLab1.csproj
index d4b3787..2cfef70 100644
--- a/ProgLab1.csproj
+++ b/ProgLab1.csproj
@@ -1,7 +1,7 @@
 <Project Sdk="Microsoft.NET.Sdk">
 
   <PropertyGroup>
-    <OutputType>Exe</OutputType>
+    <OutputType>WinExe</OutputType>
     <TargetFramework>net8.0-windows10.0.17763.0</TargetFramework>
     <ImplicitUsings>enable</ImplicitUsings>
     <Nullable>enable</Nullable>
diff --git a/Subprograms/SnakeGame.cs b/Subprograms/SnakeGame.cs
deleted file mode 100644
index e118773..0000000
--- a/Subprograms/SnakeGame.cs
+++ /dev/null
@@ -1,380 +0,0 @@
-using System.Diagnostics;
-
-namespace laba3.Subprograms
-{
-    /// <summary>
-    /// TUI classic game "Snake";
-    /// The player controls the snake.
-    /// The player has to eat apples to increase the length of the snake
-    /// and try not to crash into the wall or themselves;
-    /// </summary>
-    internal class SnakeGame
-    {
-        int size_x;
-        int size_y;
-        int score;
-        int size_xy;
-        Level difficulty;
-        Tiles[,] world;
-        Snake snake;
-        Random rnd;
-
-        private bool gameover;
-        /// <summary>
-        /// Game world constructor;
-        /// </summary>
-        /// <param name="difficulty">Game speed</param>
-        /// <param name="size_x">Game world size dim x</param>
-        /// <param name="size_y">Game world size dim y</param>
-        public SnakeGame(Level difficulty, int size_x, int size_y)
-        {
-            this.size_x = size_x;
-            this.size_y = size_y;
-            this.difficulty = difficulty;
-            world = new Tiles[size_x, size_y];
-            rnd = new Random();
-            score = 0;
-            size_xy = size_x * size_y;
-        }
-        /// <summary>
-        /// Start game;
-        /// Console will be clean!;
-        /// </summary>
-        public void start()
-        {
-            int msPerTick = difficulty switch
-            {
-                Level.Low => 500,
-                Level.Medium => 250,
-                Level.High => 100,
-                _ => 500,
-            };
-            gameover = false;
-
-            Console.Clear();
-            Console.CursorVisible = false;
-            snake = new Snake(new Point(size_x / 2, size_y / 2, this), 1, Direction.Right, this);
-
-            GenerateFood();
-
-            DrawBackground();
-            DrawWorld();
-
-            Stopwatch tickTimer = new Stopwatch();
-            while (!gameover)
-            {
-                tickTimer.Restart();
-                if (Console.KeyAvailable)
-                {
-                    ConsoleKeyInfo key = Console.ReadKey(false);
-                    snake.HandleKey(key.Key);
-                    while (Console.KeyAvailable)
-                        Console.ReadKey(false);
-                }
-                snake.Move();
-                long delta = tickTimer.ElapsedMilliseconds;
-
-                Console.SetCursorPosition(1, 0);
-                if (delta > msPerTick)
-                    Console.ForegroundColor = ConsoleColor.Red;
-                Console.Write(delta);
-
-                Thread.Sleep((int)Math.Max(0, msPerTick - delta));
-            }
-            onStop();
-        }
-
-        /// <summary>
-        /// Stop game;
-        /// </summary>
-        public void stop()
-        {
-            gameover = true;
-        }
-
-        private void onStop()
-        {
-            string gameOverTitle =
-@"
- ###                  ##            
-#     ## ####   #    #  # # #  #  ##
-# ## # # # # # ###   #  # # # ### # 
-#  # # # # # # #     #  #  #  #   # 
- ###  ## # # #  ##    ##   #   ## # 
-";
-            Console.Clear();
-            printArt(gameOverTitle, (Console.WindowWidth - 36) / 2, 4, ConsoleColor.DarkYellow, ConsoleColor.DarkGray);
-
-            Console.ResetColor();
-
-            string scoreString = $"Score: {score}";
-            Console.SetCursorPosition((Console.WindowWidth - scoreString.Length) / 2, 11);
-            Console.Write(scoreString);
-            Console.SetCursorPosition((Console.WindowWidth - "Press Enter to continue".Length) / 2, 14);
-            Console.CursorVisible = true;
-        }
-
-        private void printArt(string art, int x, int y, ConsoleColor primaryColor, ConsoleColor shadowColor)
-        {
-            int row = 0;
-            Console.SetCursorPosition(x, y);
-            char shadow = ' ';
-            foreach (char ch in art)
-            {
-                if (ch == '\n')
-                {
-                    if (shadow == '#')
-                    {
-                        Console.BackgroundColor = shadowColor;
-                        Console.Write(' ');
-                    }
-                    Console.SetCursorPosition(x, y++ + row);
-                    Thread.Sleep(25);
-                    shadow = ch;
-                }
-                else if (ch == ' ')
-                {
-                    if (shadow == '#')
-                    {
-                        Console.BackgroundColor = shadowColor;
-                        Console.Write(' ');
-                    }
-                    else
-                        Console.CursorLeft++;
-                    shadow = ch;
-                }
-                else if (ch == '#')
-                {
-                    Console.BackgroundColor = primaryColor;
-                    Console.Write(' ');
-                    shadow = ch;
-                }
-
-            }
-        }
-
-        private void addScore()
-        {
-            score += difficulty switch
-            {
-                Level.Low => 10,
-                Level.Medium => 50,
-                Level.High => 100,
-                _ => 1,
-            };
-        }
-
-
-        /// <summary>
-        /// Generate food in random place;
-        /// </summary>
-        public void GenerateFood()
-        {
-            int x;
-            int y;
-            do
-            {
-                x = rnd.Next(size_x);
-                y = rnd.Next(size_y);
-            } while (world[x, y] != Tiles.Void);
-            world[x, y] = Tiles.Food;
-            DrawTile(x, y);
-        }
-
-        private void DrawBackground()
-        {
-            for (int x = 1; x < (size_x + 1) * 2 + 1; x++)
-            {
-                Console.SetCursorPosition(x, 1);
-                Console.Write('#');
-                Console.SetCursorPosition(x, size_y + 2);
-                Console.Write('#');
-            }
-            for (int y = 1; y < size_y + 2; y++)
-            {
-                Console.SetCursorPosition(1, y);
-                Console.Write('#');
-
-                Console.SetCursorPosition(size_x * 2 + 1, y);
-                Console.Write('#');
-            }
-        }
-
-        private void DrawTile(int x, int y)
-        {
-            char symbol;
-            switch (world[x, y])
-            {
-                case Tiles.Void:
-                    symbol = ' ';
-                    break;
-                case Tiles.Snake:
-                    symbol = '*';
-                    Console.ForegroundColor = ConsoleColor.DarkRed;
-                    break;
-                case Tiles.Food:
-                    symbol = '@';
-                    Console.ForegroundColor = ConsoleColor.Red;
-                    break;
-                default:
-                    symbol = '?';
-                    break;
-            };
-            //Console.BackgroundColor = ConsoleColor.DarkGreen;
-            Console.SetCursorPosition((x + 1) * 2, y + 2);
-            Console.Write(symbol);
-
-            Console.BackgroundColor = ConsoleColor.Black;
-            Console.ForegroundColor = ConsoleColor.White;
-        }
-        private void DrawWorld()
-        {
-            for (int x = 0; x < size_x; x++)
-            {
-                for (int y = 0; y < size_y; y++)
-                {
-                    DrawTile(x, y);
-                }
-            }
-        }
-        private enum Tiles
-        {
-            Void,
-            Snake,
-            Food
-        }
-        public enum Level
-        {
-            Low,
-            Medium,
-            High
-        }
-        private class Snake
-        {
-            private SnakeGame game;
-            private List<Point> body;
-            private Direction direction;
-
-            public Snake(Point tail, int length, Direction initialDirection, SnakeGame game)
-            {
-                this.game = game;
-                body = new List<Point>();
-                direction = initialDirection;
-
-                for (int i = 0; i < length; i++)
-                {
-                    Point p = new Point(tail.X, tail.Y, game);
-                    body.Add(p);
-                }
-            }
-
-            public void Move()
-            {
-                Point head = GetNextPoint();
-                Point tail = body.First();
-
-                if (head.X < 0 || head.Y < 0 || head.X >= game.size_x || head.Y >= game.size_y)
-                {
-                    game.stop();
-                    return;
-                }
-
-                if (game.world[head.X, head.Y] == Tiles.Snake)
-                {
-                    game.stop();
-                    return;
-                }
-
-
-                body.Add(head);
-                if (game.world[head.X, head.Y] != Tiles.Food)
-                {
-                    body.Remove(tail);
-                    tail.UpdateWorld(Tiles.Void);
-                }
-                else
-                {
-                    game.addScore();
-                    game.GenerateFood();
-                    if (body.Count >= game.size_xy) game.stop();
-                }
-                head.UpdateWorld(Tiles.Snake);
-            }
-
-            public Point GetNextPoint()
-            {
-                Point head = body.Last();
-                Point nextPoint = new Point(head.X, head.Y, game);
-
-                switch (direction)
-                {
-                    case Direction.Right:
-                        nextPoint.X++;
-                        break;
-                    case Direction.Left:
-                        nextPoint.X--;
-                        break;
-                    case Direction.Up:
-                        nextPoint.Y--;
-                        break;
-                    case Direction.Down:
-                        nextPoint.Y++;
-                        break;
-                }
-
-                return nextPoint;
-            }
-
-            public void HandleKey(ConsoleKey key)
-            {
-                switch (key)
-                {
-                    case ConsoleKey.LeftArrow:
-                        if (direction != Direction.Right)
-                            direction = Direction.Left;
-                        break;
-                    case ConsoleKey.RightArrow:
-                        if (direction != Direction.Left)
-                            direction = Direction.Right;
-                        break;
-                    case ConsoleKey.UpArrow:
-                        if (direction != Direction.Down)
-                            direction = Direction.Up;
-                        break;
-                    case ConsoleKey.DownArrow:
-                        if (direction != Direction.Up)
-                            direction = Direction.Down;
-                        break;
-                }
-            }
-        }
-
-        enum Direction
-        {
-            Left,
-            Right,
-            Up,
-            Down
-        }
-
-        private class Point
-        {
-            private SnakeGame game { get; set; }
-            public int X { get; set; }
-            public int Y { get; set; }
-
-            public Point(int x, int y, SnakeGame game)
-            {
-                this.game = game;
-                X = x;
-                Y = y;
-            }
-
-            public void UpdateWorld(Tiles tile)
-            {
-                game.world[X, Y] = tile;
-                game.DrawTile(X, Y);
-            }
-        }
-    }
-}